Using Ray to detect collision or using part.Touched to detect collision?

I don’t know if using a ray to detect collision is any better than using the part.Touched event, especially when applying these for bullet collision detection. I’m kinda curious, what do you guys think?

Definitely raycasting for bullets. When bullets are moving at a high velocity, touched can often miss parts where rays do not. There are many gun systems that raycast every frame and then move the bullet.

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