How to stop a ball rolling?

I have literally tried everything to stop this ball rolling forever… I just dont know why it keeps on rolling: Here are scripts that I have in this ball.


				local force = Instance.new("BodyVelocity")
				force.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
				force.P = 9999
				force.Velocity = (hit.Parent:FindFirstChild("HumanoidRootPart").CFrame.LookVector + Vector3.new(0,0.6, 0)) * 60
				force.Parent = script.Parent
			    game:GetService("ReplicatedStorage").Events.PwrAway:FireClient(plr)
				plr.PwrData.PwrShot.Value = false
				
				
				local fire = Instance.new("Fire")
				fire.Color = Color3.new(1, 0, 1)
				fire.Parent = script.Parent
				

				game.Debris:AddItem(force, 0.35)
				game.Debris:AddItem(fire, 2.5)
			else
				local force = Instance.new("BodyVelocity")
				force.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
				force.P = 999
				force.Velocity = (hit.Parent:FindFirstChild("HumanoidRootPart").CFrame.LookVector + Vector3.new(0, pwr/2/100, 0) ) *  pwr/2
				force.Parent = script.Parent

second:

local part = script.parent

while wait() do
	part.AssemblyLinearVelocity = 0.6 * part.AssemblyLinearVelocity
	part.AssemblyAngularVelocity = 0.6 * part.AssemblyAngularVelocity

	wait(0.2)
end	

I have literally tried every resource avaliable, please help me.

you can just Anchor the ball

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That does not work. It continues to roll afterwards

no, if Ball.Anchor is true, the ball won’t move anywhere till Ball.Anchor is false

In a heartbeat loop use tweenservice and then tween the AssemblyLinearVelocity to 0, the time can vary depending on how fats or slow you wasnt the ball to reach a Velocity of 0, meaning not rolling anymore

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Small thing:

Vector3.one * math.huge

Thanks but it is not affecting anything

you can use this to slow it down faster

local damping = 0.9
local ball = script.Parent
while (ball) do
	task.wait(0.1)
	ball.RotVelocity = damping * ball.RotVelocity
end

or if you want to do it instantly then set it to Vector3.new()

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