Setting a default camera offset

Similar to setting an offset for ShiftLock via CameraOffset, I’m trying to set a default camera offset for the player when they are not in Shift Lock. I was wondering what I could tweak in the Camera script to achieve this.

For instance, the camera position being 2 studs offset upwards.

You can edit humanoid.CameraOffset property to fit your needs.

LOL. I am so silly, thank you so much.

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