Hello so i’ve been working on my game and for some reason theres this goofy issue where my frame is squared til you click on it twice
heres a video:
https://gyazo.com/540db032e99895fd2ce23db3866e471f
the first calculation
local absSize = caddon.Size
local absSize2 = overlay.Size
if caddon:IsA("TextLabel") then
local y = ((absSize.Y) + (absSize2.Y))- UDim.new(-0.029, 0)
overlay.Size = UDim2.new(absSize2.X + UDim.new(0.01, 0) , y + UDim.new(-0.2233, 0))
whenever the ui changes back to being cornered:
local absSize = overlay:FindFirstChild(tc).Size
local absSize2 = overlay.Size
local y = ((absSize.Y) - (absSize2.Y))- UDim.new(-0.029, 0)
overlay.Size = UDim2.new(absSize2.X - UDim.new(0.01, 0) , y + UDim.new(-0.2233, 0))