I want to make a ball weld to the player’s character and make it stay in front of them, the only problem is that because of the animations on the character, the ball will move down if the player’s animation’s torso points down. To combat this I made the weld to the HumanoidRootPart but it does the same thing. My goal is to try and make a part in front of the character stay in front of the character at that position without accounting for animation played
Connect it to the HumanoidRootPart
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