Why does this work and how to make it?
code:
local character = script.Parent
local player = game.Players:GetPlayerFromCharacter(character)
local teleportdistance = 100
while wait(1) do
for _,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= player.Name then
local playerdistance = player.Character.HumanoidRootPart.Position
local otherplayerdistance = v.Character.HumanoidRootPart.Position
local distance = (playerdistance - otherplayerdistance).Magnitude
if distance < teleportdistance then
teleportdistance = distance
player.Character.Humanoid:MoveTo(otherplayerdistance)
end
end
end
end