Sadly, I can’t put this in the bug report area, but I’m pretty sure this is a bug…?
Anyways, for some reason, whenever I use :Emit(), the flipbook effect on these particles just become permanently undone. Notice in the video how the flipbooks don’t get corrupted until I manually use emit on one. Anyone encounter something like this?
quick bump i saw something might be related
may or may not be a roblox issue
if a particleemitter cannot use flipbooks (particle size doesn’t allow), normal particle.Enabled would render it like there’s no flipbook enabled
however Emit doesn’t do that, so textures become really glitchy.
(actually for some reason it does in studio, but not in game)
1 Like