Texture clipping into GUI element at certain angles

Hi!

The title of the post basically explains the problem i’m having. At certain angles the texture of my sea clips into a billboard GUI element.

Video:
robloxapp-20230414-1335367.wmv (1.6 MB)

The problem can be fixed by enabling AlwaysOnTop, but thats not what I want since I do want to hide the UI behind other models.

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Can you explain what you mean with ZOffset? I cant find a property with that name.

Use ZOffset. it is in each seperate gui element. for example Frame, Textbutton, ImageButton etc.
change it to higher to move gui element in front and lower to move it back

I think you’re talking about Zindex?

But I sadly changed that aswell and it didnt help.

yes i meant it, well if it didnt work. ill rewatch video so i can help

i remember this thing, the problem is, it is overlapping transparent object, and because of that roblox render engine is doing strange things.
you canot fix it rn because it is roblox bug

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I think you are correct. After changing the transparency to 0 it fixed the issue, but makes the ocean look incredibly ugly :frowning:

But anyways thank you for the hassle!

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