I’ve got a part as the humanoid root part. I’ve scripted the camera to remain at a certain angle to the part.
The issue is, when the part starts to move, a jitter-like effect is produced. If there is a better way to achieve the same thing, do let me know. Thanks!
Here’s the code, it’s located in a local script in StartCharacterScripts:
wait(1.5)
local Part = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local Camera = game.Workspace.Camera
Camera.CameraType = Enum.CameraType.Scriptable
while true do
Camera.CFrame = CFrame.new(Part.Position + Vector3.new(8,5,-8), Part.Position)
wait()
end