How exactly are you supposed to recall a thrown weapon?

As said in the title, I am trying to figure out the best way to magically recall a throwing weapon back into my hand.

I was thinking of using a combination of Keycode with CFrame, Vector3, and Euler Angles but I don’t know how I can do that.

You can do this by making the actual weapon in your hand transparent and cloning the handle part to throw it.

The throwing part, I get it, but how can I recall it back to my hand using a keybind after it is thrown?

You can tween it back, destroy the clone, and then make the original handle visible again.

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