Hey, Im trying to look into how I can detect when a user interacts with a gui but the actual location of the script cant be accessed.
For example:
An exploiter places an exploit into CoreGui. Is it possible to detect that the gui has been clicked? Like is there a client event that fires? and if there isnt what other ways could I detect this?
The function probably has some code to ignore stuff in CoreGui, but it’s possible it doesn’t.
Edit:
Yeah I didn’t relize it was meant to be used by the things that inherited BasePlayerGui, so it can only be used on PlayerGui, StarterGui, and CoreGui. I bet if you try to call it on CoreGui it will give an error.