I want to keep the shoulder’s CFrame attached to the character’s torso.
so
RelativeRightShoulder = Character.PrimaryPart.CFrame:ToObjectSpace( RightShoulderJoint.CFrame )
So that I could then do later in the script
RightShouldJoint.CFrame = Character.PrimaryPart.CFrame * RelativeRightShoulder
The problem is I don’t know what should be the RightShoulderJoint
Which of all these should I pick? Is it RightShoulderAttachment?