I want to detect if player has gamepass. (I’m making gamepass gift system)
I’m using marketPlaceService:UserOwnsGamepassAsync (In local script)
i tried to detect other players but it doesnt work with an error “UserOwnsGamePass can be only called with localplayer”.
Everything works well except this problem.
Sample code :
local mps = game:GetService("MarketPlaceService")
if mps:UserOwnsGamePassAsync(playerID, gamepassID) == true then
print(true)
else
print(false)
end
You are doing it in local or server script? And please show full script
1 Like
See this line
I’m using marketPlaceService:UserOwnsGamepassAsync (In local script)
:UserOwnsGamepassAsync()
only accepts one player’s userid at a time. Plus I’m pretty sure you can use this in a serverscript:
Players.PlayerAdded:Connect(function(Player)
if MarketPlaceService:UserOwnsGamepassAsync(Player.UserId, GamepassID) then
...
end
end)
1 Like
As AustinBlox said, you need PlayerID
1 Like
I can use marketPlaceService in server script service?
2 Likes
Ye you need 1 player id and it has to be in a server script
2 Likes
Yes. You can use it in serverscriptservice.
1 Like
Oh, then i will try it in server script service using fireserver.
Thanks very much
1 Like
AustnBlox
(Austin)
#10
You wouldn’t need to use any remote events because this is checking if the local player has the gamepass through a server-script.
Hope the code I have displayed helps.
1 Like
system
(system)
Closed
#11
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