Hello, how would I know if a player on mobile is going right/left/forward/backward on mobile? I could use humanoid move direction or rootpart cframe, but I want to use inputs instead for a more accurate input.
Thank you.
You can use PlayerActions
with BindAction
, like:
local CAS = game:GetService("ContextActionService")
local function Function(Name: string, State: Enum.UserInputState, Input: InputObject)
print(Name, State)
end
CAS:BindAction("CharacterLeft", Function, false, Enum.PlayerActions.CharacterLeft)
CAS:BindAction("CharacterRight", Function, false, Enum.PlayerActions.CharacterRight)
CAS:BindAction("CharacterForward", Function, false, Enum.PlayerActions.CharacterForward)
CAS:BindAction("CharacterBackward", Function, false, Enum.PlayerActions.CharacterBackward)
I think it can be made more compact, but this is the idea.
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MoveDirection
is as close as you’ll get, unless you want to do some tedious ContextActionService
work that adds initialization lines to your functions.
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Is this the same thing as :KeyDown?
Yes and no, because it won’t fully work on mobile. It will not work with joysticks but will work with the thumbpad.
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