Transfering player data through places without DataStores

For example, in place 1 player has 1200 coins that dont save when you leave, so when he teleports to another place I want the player have the same amount of coins he had in place 1

How do i do that?

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Yeah so, if you’d send data through when they are teleporting you can edit it with exploits so your best option is to use datastores. If there are 2 different places roblox made it recently possible to access datastoresvia the API.

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