How to prevent some specific objects from being replicated from ScreenGui when I run the game?

I have some objects inside game.StarterGui.ScreenGui that I don’t need to be replicated to Players.LocalPlayer.PlayerGui.ScreenGui every time I run my project.
Is there a way to do this?

You would have to make a custom folder inside ReplicatedStorage or ServerStorage, then you’d need to put that part in.
Else another option is adding a seperate LocalScript which deletes certain aspects of the Gui itself.

I want to avoid unnecessary copy overhead and memory usage at game start.
Putting in ReplicatedStorage will generate copies.
Putting in ServerStorage will not be accessible to LocalScript.
Deleting objects after they’ve been created is the same thing.

A better understanding of what you are trying to achieve might yield more effective solutions. Could you have the sever clone the content from ServerStorage to the client at the client’s request?