NetworkOwnership / Prevent jolting?

Bare with as I’m unable to provide visual support for this problem at the moment.

I’m working on a Starship system – The way this works is that when the Player takes command / Pilots, the NetworkOwnership is set to said Player however when the Player stops piloting the Ownership is returned to the Server.

In doing this, the BodyMovers are reset to their natural / server state. In doing this it causes a somewhat jolting effect; I’m looking for a way to remove this so that the stop effect is seamless and smooth.

Thank you.