Simple question, I have parts that set their position to a player’s VR hands, but when they are moved close to the camera it moves back and forth super quickly and is essentially seizure material. How can I prevent this?
It’s kind of a weird solution, but you could just duplicate all parts. have one set with collision on and transparency set to 1, then the other set collision off and transparency set to 0. There may be a better approach but I’m certain this will work for you.
Yeah, this doesn’t work. Your hands just make you go flying. Also, I don’t need them to collide. It’s not for a game like “VR hands” (sorry if using the term vr hands was confusing) but it’s literally just for a menu pointer