i’m using overlapparams for hitboxes in my combat system
since i want to make it so that the players can’t collide with each other, i made a collisiongroup that doesn’t collide with itself that the character uses so that they don’t
the problem is, overlapparams.collisiongroup doesn’t make it so that it only detects parts within the collisiongroup, and instead it detects parts that collide with it
how would i work around this? i don’t want my players to collide with each other to boost each other up unreachable objects