I have been thinking on how to detect if a player leave or disconnected when they are in another place, so that when the player join back in the lobby there will be a gui appearing that if you press it you will rejoin to the match (different place).
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You can Save a Piece of Data basically telling whether the Player was in this game, and the Server Id for it. so when they join back, if they have this Data, you can prompt them.
But if the match ends, you need to update that Data for everyone who was there.
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