How would I make a lifesteal game where when you kill someone you get more health and the opposite happens when you die.
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I can’t exactly help you program such a system. However with a bit of tinkering, I’m sure you can get it to work using humanoids:
Humanoids - This will help to change the player’s health, and also check when a player dies using the Humanoid.Died
signal.
Would I have to detect what you get a kill with? could you put the code or some parts of it?
You need to use ObjectValues.
local Humanoid:Humanoid?
Humanoid.Died:Connect(function()
local Killer:Player? = Humanoid:FindFirstChild("Killer").Value
local KillerCharacter = Killer.Character
KillerCharacter.Humanoid.Health += Humanoid.MaxHealth
end)
is this the full code? I dont know how to do this.
If if doesnt bother you could you share a working lifesteal game with me? ill give you 100 robux.
I don’t know why people don’t search in google or anything that have search engine there is tons of tutorials out there, Here a link of video How to make kill and death leaderstats.