So I raycast to find a wall and place a part where the raycast hit but I want it to face the normal of the part, the issue is that if I do so and the part that the raycast hit is big then the normal will face the center of the part.
How do I go about making it unangled but still facing the normal on any side of a part that the raycast hits?
I did something like below and I’m not good with CFrames so idk
PlacePart.CFrame = CFrame.lookat(RaycastResult.Position, RaycastResult.Normal)
In my amazing illustration, I show that when the raycast hit’s a corner or anywhere away from the center face of the part being hit, when CFramed to look at the Normal it angles, I just want it to angle the same way the face hit angles (flat).