How do I scale an object in 1 axis

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Length contraction, To be clear I DONOT WANT A PLUGIN

  2. What is the issue? I cannot under stand how would i scale and position things based on a facter, As it must account for CFrame and such, It will most likely not be rotated and be meshparts

  3. What solutions have you tried so far? I’ve tryed looking through souce code of SBS but it is too complex for me

So you want the Part to be resized from the middle and extend on both ends?
In Studio you can hold Shift or Ctrl, drag one of the tool handles, and the Part will either resize from the center, or on all 3 axes.

If you are trying to do this in game you would just change the Part’s Size on one of the axes. The Part would stay centered and would just get longer.

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To add to that if you change the pivot in anyway it will offset the scaling which can be annoying so scale it before pivot offset if you ever use that

Its a model So that would not work

No what i mean is I want to stretch a model in 1 axis, Thus the part inside will both be scaled and positioned

It would have helped if you mentioned you were trying to do this with a group of Parts, not just ‘an object’.

Again, is this for in game, or in Studio?

Why don’t you want a Plugin that might help with this?

In game and i already looked through the source of a plugin that accomplishes that and i dont really understand it