What i want to achieve is simple, a supply drop that gives you an item from a set of aviable items.
I have the supply drop system figured out, but here’s the catch: when the drop is opened and the tool is given, it simply refuses to work.
The tool works just fine when i tested it individually, but when i tested it from the supply drop, it refuses to give any output.
(Keep in mind everything is done within a ModuleScript)
1 Like
Aurution
(Aurution)
May 6, 2023, 3:13pm
#2
In order for me to help you, I would like to see the script that you use.
Thanks
2 Likes
There isn’t much to it really, just some simple cloning and parenting.
click.MouseClick:Connect(function(plr)
local r = game:GetService("ReplicatedStorage").Upgrades:GetChildren()
local c = r[math.random(1,#r)]:Clone()
c.Parent = plr.Backpack
end)
1 Like
Aurution
(Aurution)
May 6, 2023, 4:03pm
#4
I’m sorry, but I don’t have the time at the moment to explain this further as I am busy.
You’ll have to ask someone else to help you, but I wish you the best of luck with your project.
what do you exactly any output like printing?
if so can you show a video of you trying it and how the tool works originally?
another question is this all done in server and not client?
It’s a module script, everything is server-sided.
The tool is the classic sword, theres no need to show how it works
can you show a video of this issue?
Nevermind, it ends up that it wasnt replicating to the server correctly, wich i fixed by making a separate script.
Thanks for trying to help me anyways!
system
(system)
Closed
May 20, 2023, 5:09pm
#9
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