Deceleration of the character when its not moving

Hello, thanks for passing by on this post. Essentially, what I want to achieve Is a “Deceleration” effect whilst the character is not moving, similar to the PhysicsController a user has made on the devforum. But without going the extra mile of creating a fully fledged controller. One idea that I thought about is adding a velocity to the character after it’s done moving, but I’m not sure how good that would be. Now, what are your thoughts?

Just decrease the density of all the parts in the character.

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