https://gyazo.com/364e8278c407052ac5f1a9c71c8f4ff2
how can I make this so when the character spawns they dont glitch out everywhere?
rig.PrimaryPart.CFrame = egg.CFrame * CFrame.Angles(0,0,0)
https://gyazo.com/364e8278c407052ac5f1a9c71c8f4ff2
how can I make this so when the character spawns they dont glitch out everywhere?
rig.PrimaryPart.CFrame = egg.CFrame * CFrame.Angles(0,0,0)
use rig:PivotTo(egg.CFrame * CFrame.Angles(0, 0, 0)
and see if it works
Hello this still provides the same outcome.
You could try rig:SetPrimaryPartCFrame(CFRAME)
Edit: yes this is deprecated but works like a charm.
:PivotTo(), basicly the same thing but not deprecated
Yeah but why not try if it pivot doesnt work. Pivot seems really sketchy for no reason although i might be wrong.
This still does the same thing.
It looks like player spawns with some velocity already, try setting it to zero?
Could you try offsetting it by some amount? Might just be collisions freaking up. You could try to offset the CFrame by the players lookvector * -distance
try removing the * CFrame.Angles(0, 0, 0)
and see if it’s still the same
Have you tried checking the humanoid state? It’s probably the FallingDown state that causes the flinging