Parts visible in studio but not in game

So I have a main menu. The focus of my problem is 5 parts. These parts are in workspace they are anchored and invisible. I have a script that iterates through all the parts and sets the CFrame of the camera to the parts using TweenService. The script works as intended until a problem started occuring. The parts are visible in ROBLOX studio but when I play test they dont exist. This makes no sense to me.

Any help?

Edit: If i run the game in roblox studio instead of play testing the parts are visible.

edit2: So i found the issue, I had streaming enabled but now im left in a hole wondering how i can tp players to parts on the other side of the map?

Might help to show us the script.

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Have you turned Archivable off on these parts? If you turn that off the parts won’t be visible to the client

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I dont think that will help but sure. It says infinite yield possible

local CameraTable = {
	CamPart1 = CameraParts.MenuCircle:WaitForChild("Cam1"),
	CamPart2 = CameraParts.MenuCircle:WaitForChild("Cam2"),
	CamPart3 = CameraParts.MenuCircle:WaitForChild("Cam3"),
	CamPart4 = CameraParts.MenuCircle:WaitForChild("Cam4"),
	CamPart5 = CameraParts.MenuCircle:WaitForChild("Cam5")
}

Its on
image

Is it a local script or normal script?

it is a Local script inside StarterGui > ScreenGui

Thats why, local scripts only show up for a local player.

I dont understand what you mean and how this is related to my issue

OHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh i though it didnt show up on client

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I found the issue, I have streaming enabled so the parts arent visible on the client.