I have an animation that when I play in studio, works fine. But when I test online in a server, it doesn’t seem too load. Any ideas?
Script:
– Note, no errors reported in server console logs.
local humanoid = script.Parent:WaitForChild("D_Humanoid")
local main = script.Parent
local humanoid = main:WaitForChild("D_Humanoid")
local Animator = humanoid:WaitForChild("Animator")
local shockAnimation = Instance.new("Animation")
shockAnimation.AnimationId = "rbxassetid://13369134090"
local shockAnimationTrack = Animator:LoadAnimation(shockAnimation)
shockAnimationTrack.Priority = Enum.AnimationPriority.Action
shockAnimationTrack.Looped = true
shockAnimationTrack:Play()
That is quite annoying. Okay thank you. Is there a way to edit the published animation so that it can be owned under the group? Or do I have to republish the animation?