I’ve been working on my game for a bit now, and I saw this sick looking effect that the game Parkour has. Basically when you have the grappler, the cursor changes scale based on how far away you are from where you are going to grapple/connects to certain parts if you lock onto them even after turning around. Here is an example of how it works:
External MediaIf anyone can help me replicate an effect like this, that’d be greatly appreciated