Working on a basketball dribbling animation and for some reason whenever I equip the basketball, the player’s hand disappears but when I unequip it, the player hand comes back.
I have a motor6d inside the HumanoidRootPart and the P0 is HumanoidRootPart and P1 is the handle of the basketball so it should be working fine, but instead it does this:
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I meant to add that the hand doesn’t really disappear, it just stays inside the basketball for some reason
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Bumping, need this solved asap as this is our main focus currently.
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Since I do a lot of glitch stuff in Build a Boat, I think I know how to fix this. Just detach the basketball from the player’s hand, and find some other way to keep it near the player. A player’s hand follows what tool it’s holding.
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We ended up finding a way to fix it, I remembered a lot of the basketball games who use e to shoot who happen to all use R15 and custom animations all use the ball on it’s own as opposed to it being a tool, so that’s what we ended up going with