Set Tween Info while Tweening

I have a tween with infinite repeats, but the Complete signal will never fire, so I want to set the number of repeats to 0, wait for the tween to finish, then do some other code.

I don’t know how to change the tween info while the tween is running. I already looked over the wiki for Tween.

You can’t change the TweenInfo of an active tween object. You would need to create a separate tween object every time the previous tween is completed and then destroy it. You can utilize a function to simplify the tween creation process so you don’t need to be unnecessarily repetitive.

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