50% of players constantly disconnect in my game (Error 277)

Players seem to randomly disconnect while playing my game, usually this makes them lose data. It happens to single players and full servers.

My game loads huge maps for 30 players servers and most of the models are destructible so i understand it can be pretty consuming for some PCs but i’ve set all the mesh parts to performance and added an option to remove detail from the models locally but nothing seems to work.

I’ve tried looking into all my scripts(a lot) but everything seems fine.

I never disconnect while playing the game so it has been pretty hard to find the issue and i don’t know what to do.

I looked at the dev forum for a solution and found a topic from 2021 where another developer had the same issue, the solution he found was “there was a large spike in server navigation memory and I released a hotfix that seems to mitigate the issue” but i don’t know what he means with that.

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The best way to use to test something, which an average player would experience, is to use a lowerend phoke or computer. I had a problem where everything lagged because there was a shirt and pamts on explorer which, for some reason, cause everything to lag. Try to research on the error code,too.

Did you build it ENTIRLY yourself? Do you have a loading screen that pre checks everything is FULLY loaded? etc