I attempted to use Game.Loaded:Connect(Function() in my script and the script wouldn’t fire. Is Game.Loaded deprecated or am i using it incorrectly? If it has been made useless, would using Game.Players.PlayerAdded do the same thing?
My script for reference:
there are no errors coming from the script in the output btw
game.Loaded fires when a client completes loading the game, so it’ll only work on a local script I suppose. Make sure the one you are using isn’t a server script.