I’m trying to make a system that generates chunks in a “circle” around the player, like minecraft, but all the chunks are completely flat and the same. The closest I’ve gotten was to where chunks generate in the same direction you are walking, not around you. So, I’m wanting to ask how I would make what I’m trying to create.
If I’m not being clear enough: here are some pictures (took me WAYY to long to make)
The player (orange dot in the center) has a type of “render distance” around them that chunks generate, and past that there is just void.
If they moved down one chunk (above), the ones in front of them at the edge generate, and ones behind them get destroyed.
I tried looking stuff up, but didn’t really anything. As I said, the closest I’ve gotten was to where chunks generate in the same direction you are walking, not around you.
Please don’t be rude, as I’m very bad at this type of stuff.