Am I able to use a remote event to change a local player’s speed while the rest of the servers players are left alone?
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Yes.
client (inside of a Text/ImageButton):
local remote = game:GetService("ReplicatedStorage"):WaitForChild("SpeedRemote")
local button = script.Parent
button.MouseButton1Click:Connect(function()
remote:FireServer()
end)
server ( inside ServerScriptService):
local remote = game:GetService("ReplicatedStorage").SpeedRemote
remote.OnServerEvent:Connect(function(player)
player.Character.Humanoid.WalkSpeed = 32
end)
put a RemoteEvent called “SpeedRemote” in ReplicatedStorage.
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