How to make a custom type camera, but with a object in the middle not the player.
So like when you can rotate and zoom out the camera around the player, but this time its another object not the player.
Just set the workspace.CurrentCamera
’s CameraSubject to your desired part. Here, put this into a LocalScript in StarterPlayerScripts:
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
wait()
workspace.CurrentCamera.CameraSubject = workspace.CameraPart
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
end)
Done
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