Would it be bad to use a different actor and script per player character?

So im making a player character stat manager, it will manage things like stamina, thirst, hunger, etc
I am wondering if using a different actor and script per player would be good or bad?

I recently did something with parts that calculated a lot of stuff and moved those parts, I found using actors and a different script/actor per part caused WAY less lag, so Im wondering if this applies here too? Thank you for reading this.

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