This script spawns a projectile but it is shooting on all keys on the keyboard, I only want it to shoot on the Z key.
local Player = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
uis.InputBegan:connect(function(input,processed)
if input.UserInputType == Enum.UserInputType.Keyboard and not processed then
if Enum.KeyCode.Z then --The shoot key
local Part = game.ReplicatedStorage.BasicProjectile:Clone()
Part.Parent = game.Workspace
Part.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(-.1,3,-5)
local y = Instance.new("BodyVelocity")
y.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
y.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector*100
y.Parent = Part
Part.Orientation = script.Parent.Turret.Orientation
script.Disabled = true
wait(0.2)
script.Disabled = false
end
end
end)
You’re not checking if the input is Z, only if Enum.KeyCode.Z is a thing.
local Player = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
uis.InputBegan:connect(function(input,processed)
if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.Z and not processed then
local Part = game.ReplicatedStorage.BasicProjectile:Clone()
Part.Parent = game.Workspace
Part.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(-.1,3,-5)
local y = Instance.new("BodyVelocity")
y.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
y.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector*100
y.Parent = Part
Part.Orientation = script.Parent.Turret.Orientation
script.Disabled = true
wait(0.2)
script.Disabled = false
end
end)