Touch physics stops working after a short period

I’m writing a tycoon with “droppers” that drop parts onto a “conveyor” to be collected for gold. I have this working well at a low number of droppers but when I spawn the max number of droppers, after a short period of running, things… stop working right. I can see in the output that my touch events (which handle adding/removing velocity and cleaning up the parts) simply stop being received. Video demo:

Anyone heard of this before or know what might be going on?

Happy to answer any questions about implementation if that will help.

Well, I guess I just made a really complicated conveyor (using touch and attachments with velocity)… but not required :slight_smile:

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