Hi! I am working on a game that has balloons in it, and I am trying to achieve a balloon flying physics, not something really complex.
The issue is that I am applying a linear velocity to the players character and it does get the job done but it does not match my requirements for the game. I need the player to be able to move around while flying but the linear velocity ( which is applied to the RootAttachment ) doesnt seem to let the player move, I have tried using vector force on the player but it just doesnt move the player upwards and it doesnt do anything.
I need help figuring out how to make the player both fly with the linear velocity ( or some other method ) but also keep the movement of the player ( not jumping just moving around like forward, backwards, left and right )