Exactly as the title states. I’m currently using: workspace:WaitForChild("CharacterCloneDisplay"):Destroy()
but if it doesn’t detect the CharacterCloneDisplay, then it just breaks the rest of the code. If I place it at the end of the script, then when the next time another script clones and places the CharacterCloneDisplay, it is destroyed. How can I write something that works better?
Do:
if workspace:FindFirstChild("CharacterCloneDisplay") then
workspace.CharacterCloneDisplay:Destroy()
end
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