I want to move and rotate my model using PivotTo, but I can’t seem to get it working.
I want the position to match the player’s position but 10 studs higher and the rotation to match exactly the player’s rotation.
I have tried using CFrames to do this, but it didn’t work, and I’m all out of ideas…
CZXPEK
(czo)
#2
Part:PivotTo(HumanoidRootPart.CFrame + Vector3.new(0, 10, 0))
2 Likes
Sorry for the late response, I took a break from the project. But it works! Thanks.
system
(system)
Closed
#4
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