What do you want to achieve? Keep it simple and clear!
I would like to figure out how to unsit a character when handcuffed. But when I attempt this, It only unsits the player on the client, so everybody else can still see the player stuck in the chair.
What is the issue?
I cannot figure out for the life of me how to unsit a player on the server using a module. It always ends in the client being unsat but not on the server, so everyone still sees the character stuck in the chair
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I attempted to unsit the player using the following code; argPlayer.Character.Humanoid.Jumping = true I also attempted using events, But seem to make no change.
There are two ways for a character to get out of a seat. When a player jumps, they are removed from the seat. However this can also be done manually by destroying the seat weld, for example:
Okay, in that case you can look at argPlayer.Character for the humanoid, then go through the humanoid’s SeatPart property to look for and destroy the weld as Beans said