How would I go abouts making an explosion follow a part?
Currently in my game I have a jet that flies by, drops bombs but the explosion doesn’t stay with the bombs, it goes to the cords 0,0,0. I know you can change the position of the explosion but I need it to just be almost like welded to the part.
I would recommend particle effects for efficiency but that’s not the question. An explosion happens in a single instance and will not trigger multiple times. If you want it to trigger multiple times you will need to loop the explosion and if you do that (first off performance wouldn’t be amazing) but you’ll be able to simply find the location of the object through the loop each time and cause it to explode in any of the locations that the part is in.
If you are referring to the explosion moving the unanchored part, you’ll need to customize your explosion so that it is incapable of breaking or applying force to parts and instead filter the force it is applied to for any part that is not the origin.