Is building a room like this possible?

I have here gameplay of MyHouse.Wad, a really cool doom map. There is a section where there is a small room that shouldn’t even be able to exist, due to the fact that it would literally be clipping into the next room, but when you go into the next room, it’s not there.
https://i.gyazo.com/3669fcd14f5c5e97d1602dafe49eb32a.mp4

Is there any method to making this effect? I first tried seeing if some parts are on players screens and then making rooms disappear depending on if they see the parts or not. But that was a stupid idea seeming as you can see both rooms without them clipping into each other.

The concept itself is called non-Euclidean geometry and there’s plenty of videos about it on YouTube.

Real non-Euclidean geometry is not possible in Roblox the way it is in Doom because everything shares the same strictly Euclidean space, whereas Doom’s worlds are graphs that needn’t make physical sense.

In Roblox, you’re forced to do that with camera tricks, teleportation and identical doubles of models.
This will look unusual from other people’s perspectives (since you necessarily have to teleport around) unless you do tricks like character body doubles or offsetting other players’ characters on the client as if they hadn’t teleported.
In essence, you can only do magic tricks, not the real thing.

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what a time saver, I really appreciate it.

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