How Do I Approach Making My Game Modular Based And Structure It
For Classes And Modules ( Initializing, Loading ect.)
Seems like you may just want to use a Game Framework
Yeah that is kinda what I do, but a bit differently
I have modules in a place like server storage or replicatedstorage for client
And then I have one main script that just requires modules that I need, keeping it clean and very easy to change code and also bug fix faster and just keep stuff organized
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.