Is there any way to check if MessageOut is a message from client?


as you can see by the embedded video, LogService on a server-script logs anything, client or not.
is there some kind of workaround for this?

LogService script
local logservice = game:GetService("LogService")

logservice.MessageOut:Connect(function(message,messagetype)
	print(message,messagetype)
end)

print("this is a server print")

I believe this is only typical for LogService in studio. In an actual server, the distinction is, and server won’t see local output.

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thank you, i didn’t think of that.
roblox studio is just weird

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