for _ , Trails in pairs(Frame:GetChildren()) do
if Trails:IsA("ImageButton") then
Trails.UIStroke.Color = ColorTable["Not Used"]
if not PlayerTrails[Trails.Name].Value then
Trails.UIStroke.Color = ColorTable["Not Owned"]
end
There’s not a ton of info, but what is the PlayerTrails[Trails.Name].Value
? and check if the correct color value is on ColorTable["Not Used"]
Also if there’s a default color set on the outline
PlayerTrails[Trails.Name].Value is the folder parented to player to see if they have trails. Not used color is gray.
The color for ColorTable["Not Owned"]
is gray too right?
My bad. ColorTable[“Not Owned”] is gray, not used isn’t.