Hi! I’m trying to make my game mobile compatible and I’m using the Dpad and I’m using scripts that affects the movement of the player and I’ve tried using input.Keycode == Enum.Keycode.DPadUp
or something and I believe it thinks it’s referring to the Physical Controller’s DPad instead of the mobile dpad. How can I access the mobile DPad?
1 Like
The mobile thumbstick by default will modify the Humanoid’s MoveDirection which should allow you to access the mobile (and console) joystick positions without using UserInputService (which lacks a method for accessing the mobile joystick or any mobile controls for that matter).
Yes, but I’m using the built in DPad, not the mobile thumbstick. Sorry that I said it unclear, but I want to know how to detect the button’s mobile DPad has been pressed.
It should still be the same thing, although you’ll need to have a look and see what the values are when certain buttons are pressed.