How do I tell when a sound gets louder?

So basically I want to make a rhythm game or something, that involves ya-know. . . music . . .
So when the music gets louder I want it to basically do whatever,
But I have no idea how to tell when it gets louder!
So here I am asking!

Thanks!

You could use Sound.PlaybackLoudness to return how loud the sound is.

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Also how can I tell how far into the sound it is?
Like if a sound is playing, how do I tell how far into the sound it is?

Like the time stamp the sound is at?

For example:

1min into the sound : 6mins

Or like how far away you are from the part emitting the sound.

For example:

Iā€™m 6 studs away from this part emitting a sound

Like your 1 minute into the sound.
How would I tell basically if u are 1 minute into the sound?

Here, this document should help you then:

Also by the way, you can use volume instead of this (what I referred you to earlier):

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